What this module is for
Module 01 was about naming pieces and proving lines and angles. Module 02 is about moving a whole figure and then proving two figures match.
Three moves keep size and shape: slide, flip, turn. Canvas calls those rigid motions. After a rigid motion, the new figure is congruent to the old one.
Then the module uses that idea on triangles and quadrilaterals: SSS, SAS, ASA, AAS, HL, and the parallelogram theorems.
Words that will keep showing up
Pre-image is the original figure. Image is where it lands. A' is read "A prime."
A mapping is written with an arrow: A → A'. The same letters stay matched, in the same order.
A rule is a function for every point: plug in (x, y), get the new ordered pair. Every vertex of a figure uses the same rule, or the two figures would not stay congruent.
How quizzes in this module like to ask
Expect the same move as 01.06: two answers share a number, and the discriminator is the reason. Here the "number" is often an ordered pair.
Point P is at (3, −2). These four rules all spit out something that looks nearby:
If you only remember "swap and change a sign," you will pick the wrong swap. Name the move first, then apply the rule.
Lesson map
Use the hub pages in this order. The pretest on Canvas is 1 point. It is a preview, not the grade that matters.
- 02.01 Translations and reflections (rules as functions)
- 02.02 Rotations around the origin
- 02.03 Rigid motion and triangle congruence (SSS, SAS, ASA, AAS, HL, CPCTC)
- 02.04 Triangle proofs (sum, isosceles, midsegment, medians)
- 02.05 Activity (short walkthrough of what to submit)
- 02.06 Quadrilateral proofs (parallelogram properties)
- 02.08 Review and practice test
02.10 is the actual module test. Practice here. Take that one in Canvas.
Quick check
Name the move, not just the ordered pair.